One of the things I've been exploring is the possibility of optimizing performance through LOD's that use normal maps for preserving the appearance of detail. Here are the three levels of detail I used:


http://digitaldouble.net/blog/SOM/som_lodwire.jpg

The model on the far right was used to generate the normal maps for the other two. Here is what they look like when shaded:


http://digitaldouble.net/blog/SOM/som_lodshaded.jpg

As you can see, much of the detail is preserved which makes this a viable solution for improving performance without sacrificing too much of the visual quality.