15/08: ANATOM PROJECT
Category: Anatom Project
Posted by: Kamal Siegel
I began this project out of a strong personal desire to immerse myself in the vast universe of human anatomy, a subject that has fascinated me since I was a little boy. My ultimate intent with the project is to create software that will allow artists, medical students and professionals to benefit from a real-time application that allows them to fully interact with, and examine the human figure in ways that only digital technology can offer.
The model you see below is the figure in its current untextured and hairless state. He's over 270,000 polygons controlled by 193 individually placed bones/matrices that have all been custom rigged to render the appearance of natural skin deformation. .

http://digitaldouble.net/blog/SOM/som_01.jpg
Other than the integumentary system partially seen here, plans are already underway to generate all internal organs and systems of the human body. The basic application which will include the integumentary, skeletal & muscular systems will be available free of charge so that all those interested in learning about basic gross human anatomy are not hindered by the expense. A deluxe version with all additional systems will be available for a reasonable fee to help medical professionals and educational institutions benefit from this tool.
Giving the user full control over the body is one of the strongest features this application will offer with over 40 controllers for manipulating the characters body movement and facial expression; 17 additional controllers for flexing and deflexing muscles and mathematical expressions that automate secondary motion for fatty masses on the body.
We also plan to have various rendering modes to help the user differentiate from different systems and different elements within these systems, such as organs, glands, veins, etc. A solid search feature will be key to help the user find what their looking for quickly and effectively.
In the end we hope to have a robust atlas of the human body in full 3D with real-time interactivity. Digital Double is currently seeking funding for the project and plans to approach granting institutions as well as venture capitalist. If you have an interest in supporting this effort please send me your comments or questions to kamal@digitaldouble.net.
The model you see below is the figure in its current untextured and hairless state. He's over 270,000 polygons controlled by 193 individually placed bones/matrices that have all been custom rigged to render the appearance of natural skin deformation. .

http://digitaldouble.net/blog/SOM/som_01.jpg
Other than the integumentary system partially seen here, plans are already underway to generate all internal organs and systems of the human body. The basic application which will include the integumentary, skeletal & muscular systems will be available free of charge so that all those interested in learning about basic gross human anatomy are not hindered by the expense. A deluxe version with all additional systems will be available for a reasonable fee to help medical professionals and educational institutions benefit from this tool.
Giving the user full control over the body is one of the strongest features this application will offer with over 40 controllers for manipulating the characters body movement and facial expression; 17 additional controllers for flexing and deflexing muscles and mathematical expressions that automate secondary motion for fatty masses on the body.
We also plan to have various rendering modes to help the user differentiate from different systems and different elements within these systems, such as organs, glands, veins, etc. A solid search feature will be key to help the user find what their looking for quickly and effectively.
In the end we hope to have a robust atlas of the human body in full 3D with real-time interactivity. Digital Double is currently seeking funding for the project and plans to approach granting institutions as well as venture capitalist. If you have an interest in supporting this effort please send me your comments or questions to kamal@digitaldouble.net.